

Your ally is facing right instead of left like the enemies, therefore this ally is called "wolfrat" instead of "ratwolf" when hovered over. Lowers the quantity of items received on the camp tile by 3, while increasing the quality of exchange for trophies.įighting against 3 or more enemies will grant you an additional trophy.Ī rat-wolf may come to your aid during battle (75% chance). Damage reduction applies before Defense is considered.Īfter losing 20% of his max HP in battle, the hero will evade all attacks for 2 seconds.ĥ0% chance to steal a resource shard from an enemy while countering. 7% less damage per active enemy beyond the first. Updates dynamically when enemies die or get summoned. The hero receives 7% less damage for every enemy, starting after the second enemy. If your HP drops below 30% your regeneration is doubled.Īpplies only to "regen per sec" stat and not to other forms of healing.

The hero rushes into battle head-on and his first attack has a 75% chance to stun each enemy for 1 second. The damage gain is fully increased by War camp.ĭamage is increased by 20% of defense value. Precise mechanic is +1.2 minimal damage, +1.8 maximal damage per consumed potion. The Hero deals +1.5 damage for every potion used since this trait is taken.ĭoes not apply retroactively to potions already consumed in the run. Damage to phantom shield ignores defense.Įvery morning the Hero's sword is filled with sunlight, causing its next attack to do ×2 damage to all.ģ5% chance to perform a counterattack during evade. Needs testing to see if it still works when a shield is not equipped.ĭefense is increased by 1 after every loop.Īpplies retroactively to loops already completed.Īfter receiving this trait and at the start of every loop, the hero receives 65% of his max HP as a phantom shield that persists between battles. Note that only the Bosses Traits can be un-selected from your decks.ġ0% chance upon hit of stunning target for 1 second. It can be wise not to select every traits if you don't value them over some others, so that you have more chances to get them during your expeditions. In chapter 4 however, you will get the opportunity to unlock all of the remaining traits (for a total of 15).Įvery new learnt Trait will add to your pool of traits, but you will get the opportunity to create up to 4 decks of traits, in order to select only the ones you want for your expeditions. If you unlock a new trait, another one will be offered the next time you beat that boss.Įach boss can offer a total of 5 specific traits, but only 3 can be unlocked from each in the first 3 chapters (for a total of 9). Once you defeat a boss, you will get the choice to either unlock a new trait (among 3), or take a resource assortment.

The Bosses Traits, which need to be unlocked by defeating bosses, and are common to every class.The Class Traits, which are unique to each class.The Common Traits, which are common to every class.
